So, we come to one of the GS III's not-so-secret weapons: its Exynos Quad processor, which is the only other engine beyond NVIDIA's Tegra 3 to bring more than two cores to a mainstream handset. If you need further evidence of just how bleeding-edge the new 1.4GHz quad-core Exynos is, you only need to look at its transistor size. Shrinking transistors is an expensive, painstaking business that only high-volume companies like Samsung can afford, but for the end user it broadly translates to a capacity for more performance with less battery drain -- yes, that's both at the same time; one of the physical world's rare win-win situations. The GS III's silicon is a fabricated with a 32-nanometer process, which is significantly smaller than last year's generation of 45nm phones and also smaller than Tegra 3's 40nm process. The only other mainstream mobile phone processors that benefit from such shrinkage are Intel's 32nm Medfield, which is put to good effect in the Lava Xolo for example, and Qualcomm's remarkable 28nm Snapdragon S4, which powers phones like the HTC One S and the LTE version of the HTC One X.
Okay, so what is this highfalutin Exynos chip capable of in real-world terms? Let's start with daily operation first: this phone boots up from cold in under 25 seconds and never stalls, never lags and never trips over itself. Whether you're navigating picture-heavy PDFs in Polaris Office, playing back chunky 1080p clips shot on your DSLR, or simply surfing content-heavy websites, you'll never even think about the processor. The true power of this processor will only materialize as the software becomes available to exploit four-way multi-threading. In the meantime, the only way you're going to test this phone is if you get the chance to do crazy things like running tough augmented reality apps (something we'd like to do in future, in order to test the graphical component of the Exynos), or a dual OS, or playing Skyrim, or if you run benchmarks.
Which brings us smoothly on to those (slightly) less subjective arbiters of performance. We've recently updated our suite of tests, so there are actually two sets of tables. The first, above, throws the GS III up against recently-reviewed phones using our new benchmarks. (Note: all the numbers for other phones come after recent firmware updates, so they might be different to what we've published in earlier reviews.)
On the whole you're looking at a device that is unsurpassed in terms of performance.
On the whole you're looking at a device that is unsurpassed in terms of performance. The GS III loses out to the One X on a few scores but beats it on others. It does particularly well on the SunSpider score, which reflects web-browsing performance: it's on a par with the One X here, and well beyond the latest Apple A5-based devices –- for instance, the new iPad only scores 2,011ms. If we look at Tegra 3 devices, like the global version of HTC One X, which isn't listed on the table above, we see a similar picture of the GS III winning on some and losing on a couple (namely CF-Bench and Quadrant). Overall, we'd have to call it a draw between the GS III and either variant of the HTC One X, at least on the basis of these specific tests.
| Samsung Galaxy S III | Samsung Galaxy Nexus | ASUS Transformer Prime | HTC One S |
Linpack single-thread (MFLOPS) | 56.22 | 42.85 | 43.35 | 103.88 |
Linpack multi-thread (MFLOPS) | 132.80 | 69.37 | 67.05 | 222.22 |
NenaMark 1 (fps) | 60.0 | 53.03 | 60.07 | 60.8 |
Nenamark 2 (fps) | 58.8 | 24.26 | 46.07 | 61.0 |
Lastly, for the sake of comparison with a few older and cheaper devices, we've included above a legacy table with our previous suite of benchmarks. Although these benchmarks struggle to distinguish between the very latest phones -- which is precisely why we've moved on from them -– they nevertheless prove two things. Firstly, if processor grunt is a primary concern then you don't need to splash out on a GS III: you can do at least as well with a the Snapdragon S4-fueled HTC One S, which is a significantly cheaper handset. Secondly, the Galaxy Nexus – much as we love it -- is now very much last year's news in terms of horsepower.
Ah, but wait a second. We can't move without acknowledging that performance has a flip-side: battery drain. We had high hopes for the GS III in this regard, after we saw it had an unusually high-capacity 2,100mAh battery, and after GSMArena found in their own tests that the handset can go for almost as a long as a tablet. Fortunately, we can corroborate those results. Hooked up to Vodafone's HSPA+ network in London, UK, the phone survived a full day of intensive use. That included running energy-sapping benchmarks, shooting stills and video, web-browsing over WiFi and cellular data for over an hour, plus around 40 minutes of voice calls. (For the record, we had no problems with reception or audio quality, whether through the earpiece, speakerphone or the bundled canalphone headset -- although the latter was too tinny to be taken seriously for music.)
In our looped video battery run-down test, the phone lasted somewhere between 8.5 hours and 9.5 hours. This is a great result given the phone's screen size and resolution, and the fact that it only has a very early firmware version. It's also basically the same as the nine hours achieved by the AT&T HTC One X -- so close that we're going to re-run the test to get a more precise measurement and hopefully establish a clear winner. We'll update this review as soon as that's done, and also add more battery-life examples of everyday usage, but in the meantime, rest assured that this phone already scores extremely well for battery life.
Update: a second run of the looped video test yielded nine hours and two minutes. That's a brilliant score given the screen's size and resolution. Motorola's Droid RAZR Maxx might offer up more, but that phone is only qHD and its processor is relatively underpowered compared to the GS III's.
The GS III is an Android (Version 4) phone, but it has a very heavy TouchWiz skin stuck on top of it. This means that in addition to the typical Android-style clutter of widgets and menus and settings screens, the phone also has Samsung-only twists that add to a general sense of busyness. For fans of iOS (no widgets) or Windows Phone (no clutter), the whole thing might be a turn-off. Equally, if you're a devotee of the pure Android 4.0 user interface, which is more fluid and less busy than earlier versions, then you'll also be disappointed.
Samsung Galaxy S III screenshots
It's understandable that Samsung wants to make its own mark on Android and differentiate itself from the competition, but did it really need to mess with Android 4.0 so brutally in the process? When you look at how much effort Google puts into improving its open source OS, it's actually unforgiveable for Samsung to come along and give us a skin that makes it all feel like old-fashioned Android 2.3. The phone doesn't even follow the latest button conventions: it has 'back' and 'menu' capacative buttons on either side of the physical home button, and thus omits the 'multi-tasking' button that came with the ICS. This means you have to press and hold the main home button for a second or so (honestly, it feels like an eternity), just to move between the apps that you're running. It's backwards and it's wrong.
But that's enough of the rage. Not everyone feels so strongly about the UI, and perhaps many will like TouchWiz if it makes them feel at home. More importantly though, many of Samsung's functional additions are genuinely useful. Here's a list of the main features that came in handy, in descending order from good to less good:
50GB of free Dropbox storage. So good. This storage boost was triggered when we first signed into the pre-loaded Dropbox app, and it suddenly made it feasible to automatically stream our photos to the cloud. Happy days.
Swiping contacts to call or message them. The simplest ideas are often the best. Swiping contacts left to send them a message or right to ring them became second nature after a while, because it's a lot faster than navigating sequential screens and tapping buttons. In fact, Samsung should have made even more use of swiping gestures, for example home screen and multi-tasking navigation like on the iPad -- the screen size is easily big enough to handle it.
Smart stay. The screen refuses to timeout when you're looking at it, based on face recognition via the front-facing camera. There's nothing worse than a screen that switches off just as you're starting to make sense of the content it's showing you, and this feature nips that problem in the bud.
Social tag. When you first take a photo of someone, the phone asks you to name them. From then on, it does all the hard work of recognizing that person again in future snaps, and linking up their social networking profiles so that you can share your photos faster. This should also make it really easy to catalog a gallery, or search it for pictures of a particular person, but we didn't spot a way to do that.
Face unlock. This is a stock feature from pure Android 4, but fortunately Samsung has carried it over to TouchWiz. It works great and it's the easily the fastest method of unlocking the phone, even though it isn't the most secure – it also disables the ability to jump straight into a specific app from the lock screen, which often undoes some of its speed gains.
And here are some features that we just didn't get along with:
S Beam. This could have been so powerful, but it instead represents the problem with Samsung's philosophy. They've taken two open-source standards, Android Beam and WiFi Direct, and transformed them into a proprietary wireless interface that is extremely fast, but which only works between two GS III handsets. Aside from the ethical implications, how often are you going to get a chance to use this feature?
S Voice. This isn't as "human" as iPhone's Siri. It doesn't work as quickly or as intelligently, and it often cuts you off mid-sentence, thereby wasting time interpreting meaningless fragments of requests. With patience it can yield better results, but overall it's hard to imagine many people using it on a regular basis. Do that many people even use Siri?
Wrap-up
The best thing about the Galaxy S III? That it's more than the sum of its parts. Individually, the slightly larger and better display, stronger processor and faster camera may not sound that special, but in daily operation they score major combo points: gathering up all the best bits of the older Galaxy S II and re-working them into a solidly modern (read: mid-2012) device. The power- and storage-hungry Android user simply cannot go wrong with this purchase, and neither can those looking for a great camera.
The worst thing about the GS III? No matter how hard it tries, it just isn't greater than the sum of the HTC One X's parts. That's not to say it falls short, but merely to emphasize that times have changed since last year's Galaxy S II, which landed on an unsuspecting world that was largely devoid of predators. The Snapdragon variant of the One X has similar computing power, battery life and photographic credibility, but it also has a much better user interface that sticks more closely to the guiding ethos of Android 4.0. The One X also has a more forward-looking physical design, while the GS III clings to the tried and true styles of old. Perhaps the biggest sacrifice you'd make by going for the One X over the GS III is the loss of the cheap storage offered by the microSD card. That's a painful thing to give up, but given how deeply we feel about the need for Android to move forward and not get stuck in a Gingerbread-flavored groundhog day, we might just take the hit.
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